Engineering-Research-Activity2016|SHINSHU UNIV.
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Locationdisplayedwithareturndateandtime.LocationdisplaysystemusinganLCDtouchpanel.Driver'slicenceexamtrainingsystem:“Mentore-kun”.Questions and answer animation samples.Inthislab,researchisbeingdoneonawidevarietyofinformationsystems.Withapolicyofcreating“useful”and“easytouse”technology,thegoalistoenrichhumanlifebymakingmundanetaskseasierandmorefun.Forexample,inthe“Mentore-kun”systemshowninthetopleftphoto,driver'slicenceexamquestionsandanswersareexplainedusinganimationasshowninscreenshotonthetopright.Thelocationdisplaysystemshowninthetwobottomphotosismainlyforsomeone'soffice.TheirlocationcanbecheckedremotelythroughtheInternettomakeiteasierforvisitorsbeforetheycome.Inthislab,researchisalsobeingdoneondigitalcommunicationsystems.Ifseveraldevicescommunicatewitheachother,moreintelligentoperationscanbeperformed.Inthefuture,deviceswillworktogetherwiththeir“friends”.Studentsarecurrentlyworkingonwaystodothis.Graduatesfindemploymentinsuchareasasthesoftware,electronicsandautomotiveindustries.Prof.Asanoteachesstudentsnotonlyaboutresearch,butalsoaboutlifeandsociety,sothattheycanalsoenrichtheirlives.DavidKenAsanoProfessorWorked at the Communi-cationsResearch Labora-toryof the Ministry of Posts & Telecommunicati-onsbefore joining ShinshuUniversity in 1996.Computer Technologyfor a Better LifeComputerScience &EngineeringAfter GraduationIn the FutureAsanoLabLearning Technology: Exploring Technology -enhanced smart learning environmentsOurresearchisfocusedondevelopingtechnology-enhancedsmartlearningenvironments.Theskilllearning/trainingandthecomputationalthinkingareourdomains.Astheskilllearning,weareparticularlyinterestedinsportslikeaswalkingorskating,singinganddrawing.Asthecomputationalthinking,weareinterestedinalgorithmicthinkingbeforeprogramming,conceptualmodelingwithsimpleUMLdiagramsandfundamentalconceptaboutinformationcommunicationnetworkprotocols.Wealsohavedevelopedsomeeducationalassistivetechnologiesforstudentswithspecialneeds.Weareexploringthetechnologicalandscientificsupportingmethodforknowledgeacquiringoflearners.WhyandHowwemakemistakes?Theseareourresearchquestions.Tosolvethesequestions,weusemethodologiesinartificialintelligence.Moreover,wehavetakeneducationaltechnologyapproachtodevelopinganefficientandeffectivelearning/teachingmethods.Inotherword,wearetryingknowledgemanagementineducationalcontext.Duringtheresearchactivities,wecanfindwonders,sophisticationandclevernessofhuman.Atthesametime,wealsofindhumanambiguousandlaxandfickle.Ifyouwanttobeanengineerortechniciantocreateservice/productforhuman,thisexperiencewillhandyoupowerfulenergy.MizueKayamaProfessorSheobtainedherPhDdegreefromtheUniversityofElectro-Communicationsin2000.HerresearchfieldsareComputerScienceEducation&ArtificialIntelligenceinEducation.The“DigitalDrawing”.helearner'sdrawingprocessthatisrecordedbyadigitalpenisreusedinordertoreplaylearner'sdrawingprocess.The“MagicalSpoons”.Thisisaneducationalprogramaboutcodingandcomputersystems.Studentcontrolsanairship(blimp)byclappingtwometallicspoons.ComputerScience &EngineeringAfter GraduationIn the FutureKayamaLab47

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