Point Cloud Generation from Stereo Vision and Surface Curvature of the Human Body for Garment Design
【Supercategory:7. DESCENTE SPORTS SCIENCE Subcategory:7.34 Vol.34】
Currently, every industry uses information technology for the design and production of products, and the clothing industry is no exception. Apparel C.A.D. is a common tool for making clothes. It even aims to make best-fitting, comfortable clothes. Since clothes cover the human body, both clothing and the human body are important in this special field. To construct an actual three-dimensional clothing shape, cloth―a two-dimensional object―is cut and sewn, and the produced clothes are worn by the person. Now, we can predict the clothing construction process employing a “garment simulation system.” Although a dynamic garment simulation system is available, a dynamic three-dimensional measuring system has not been developed. From the clothing construction viewpoint, we are interested in surface curvatures, especially the Gaussian curvature of the human body. If we can dynamically display this curvature, more sophisticated garment design will be achieved.
DESCENTE SPORTS SCIENCE Vol.34/THE DESCENTE AND ISHIMOTO MEMORIAL FOUNDATION FOR THE PROMOTION SPORTS SCIENCE
Researcher |
Haruki Imaoka
|
University or institution |
Nara Women’s University
|
Keywords
C.A.D, three-dimensional clothing shape, garment simulation system, surface curvatures
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